Individually weak fighters, Fleas usually come in large hordes that make them tough to take down without area of effect or crowd control abilities. They are fast and can charge into combat, making them difficult to run from.
An elite flea with heavy armor and a huge sword. Having proven themselves through countless battles, Flea Elites are formidable foes in combat, and can even pierce armor.
A leader Flea that enhances the effectiveness of all Fleas around him, giving them double health and damage, as well as a better chance to charge into combat. Kill them quickly, or risk getting overrun!
Ranged Fleas equipped with a standard rifle. Make sure to take cover when possible to avoid getting overwhelmed, and counter attack while they are reloading.
An elite flea used in special operations. They have powerful, armor piercing shotguns that deal extra damage to buildings. Additionally, they can stealth, rendering them completely invisible for periods of time.
An armored, mounted Flea carrying a huge pencil lance. Though they must first take time to acquire a target, once they do they will unleash a devastating charge attack capable lf dealing massive damage and piercing through armor.
Damage: 50
Armor Piercing: 100
Additional Information
Light Armor: 50
Classes: Melee
They have one attack only and requires them to charge up before dashing at you in a straight line. The Flea Lancer can also turn and change direction while charging up if needed.
Firing heavy caliber bullets that pierce armor, Flea Autocannons are a devastating, long ranged weapon to be feared. They have incredibly heavy armor from the front, but are vulnerable from the rear!
Damage: 15
Armor Piercing: 100
Additional Information
Light Armor: 0
Classes: Ranged
With 95 Heavy Armor at the front of the cannon it is nearly impossible to land a hit, however, they have no Heavy Armor on their rear side.
A highly inaccurate, but powerful support weapon. Has a chance to launch armor piercing rounds, which forgoes a large blast area, for more damage and armor piercing.
Damage: 40
Armor Piercing: 0
Additional Information
Light Armor: 20
Classes: Ranged
Will occasionally fire armor-piercing bombs that have more concentrated damage, but a smaller blast radius.
Heavy Armor: 0
Ants[]
A big brother to the fleas, packing a much bigger punch. By themselves are quite dangerous, and a horde of ants are an immensely dangerous problem, especially if Queen Antes are present on the map.
Powerful support Ants, connected with each other via lines of highly damaging electricity - the more Bulb Ants there are, the more difficult it will be to maneuver without getting shocked! Additionally, Blub Ants get a damage bonus based on how many Bulb Ants are linked.
Damage: 13
Armor Piercing: 100
Additional Information
Light Armor: 20
Class: Ranged
Bulb Ants link with each other, if they are left alone they can build massive power and destroy anything with a few hits. (Each connected Bulb Ant increases each other's damage by around 12)
Residing on the fringes of any map, away from combat, Queen Ants enhance the damage and health of all enemy Ants on the entire battlefield - as long as they are alive. They are always protected by two Armor Ant bodyguards.
Damage: 0
Armor Piercing: 15
Additional Information
Light Armor: 25
Classes: Support
Cannot move. Spawns on the edges of the map. Spawns with two Armor Ants.
Using a knife and fork as a weapon, Hungry Bugs are wild bugs that spin in a devastating cyclone of blades. While spinning, they will be impossible to attack in melee, and will reflect bullets back. Wait for periods of fatigue in between attacks to strike.
Damage: 60
Armor Piercing: 100
Additional Information
Light Armor: 0
Watch out for these bugs as they are very dangerous to your survival. Predict their attack patterns time your attacks. Their rest lasts about ~12 seconds. They are classified as Ants however it is unknown if they are buffed by Queen Ants.
Heavy Armor: 50
Slugs[]
Slugs are generally slow and annoying but dangerous enemies that have powerful debuffing ranged attacks.
A long ranged artillery bug, Slugs shoot gobs of slime which explodes in puddles of deadly poison goo. Touching this goo will slow, poison and temporarily corrode armor. They also have a nasty bite if anything gets close!
Damage: 35
Armor Piercing: 50
Additional Information
Light Armor: 0
Killing these up close and personal is the best strategy, cut them off before they get a chance to fire off any goo.
A smaller, more armored slug that foregoes its ranged slime attack for a more powerful melee bite attack.
Damage: 45
Armor Piercing: 50
Additional Information
Light Armor: 0
These guys are just plain annoying. They're relatively quick, painful and hard to kill. Armor piercing abilities and attacks are extremely helpful in bringing these little guys down.
The most feared of all slugs, The Giant War Slug is a powerful melee fighter, with heavy armor plating. Additionally, they leave poison goo puddles wherever they go.
Damage: 75
Armor Piercing: 75
Additional Information
Light Armor: 0
Avoid the back when attacking. It will greatly slow you down and heavily damage you. Try to skirt around it and use ranged or fast attacking bugs such as Aphid or Slug to take it down.
Giant War Slugs can be hired as Mercenaries for 2000 Gold.
Heavy Armor: 65
Snails[]
Snails are tough armored enemies who deal large amounts of damage. Their main weakness is their extremely slow movement speed.
Bulb Snails will charge up and unleash a devestating, blinding flash. If too close when the flash is emitted, units will not only be blinded, but temporarily stunned, and have their fighting capabilities reduced for a time, causing them to deal less damage.
Damage: 15
Armor Piercing: 100
Additional Information
Light Armor: 90
Classes: Ranged
If you have 2 bugs and one is blinded and the other is not blinded and you are controlling the blinded one, when you switch to the other bug, it will also be blinded even when it is not caught in the blast radius.
One of the enemy's most devastating weapon, War Snails have it all. Not only are they heavily armored, they have a myriad of long ranged weapons that will shred lesser units apart. Get too close and they will unleash a powerful melee attack!
Damage: 70
Armor Piercing: 75
Additional Information
Light Armor: 90
Classes: Melee, Ranged
War Snails can be hired as Mercenaries for 5000 Gold.
Heavy Armor: 75
Roaches[]
Roaches are formidable warriors, very versatile and very dangerous.
A larger roach wielding double serrated blades, packing much more armor piercing and damage. Compound that with the small chance to steal any food a hero is carrying!
Damage: 50
Armor Piercing: 75
Additional Information
Light Armor: 25
Same strategy as his younger brother, but amplified to accommodate him being more dangerous.
The most devastating roach, these warriors will seek out food to increase health and damage, and spare parts to increase armor. They have a ranged attack and a melee, so be alert while fighting them. Like most roaches, they also have a chance to steal food from attacking heroes!
Damage: 25
Armor Piercing: 100
Additional Information
Light Armor: 25
Just an all around nuisance to deal with. If you know they are coming ahead of time, be sure to grab any stray food or spare parts on the board to avoid an even bigger mess.
Heavy Armor: 25
Grubs[]
Grubs are more of a nuisance than a threat, usually coming in hordes and waves, going only after your food stash.
Pretty pathetic on its own, but more and more start spawning the farther in you go, making them a real problem after a while, will only go after your food stash.
Damage: 10
Armor Piercing: 0
Additional Information
Light Armor: 0
By themselves not a problem, but when they begin to spawn in hoards, that is when you should bust out the old area-of-effect heroes, who can take them down quick.
An extremely difficult grub to take down. Will only go for your food stash.
Damage: 35
Armor Piercing: 0
Additional Information
Light Armor: 0
Try to focus on these guys whenever they spawn, defeating them takes time, and what seems like an eternity if your having to take them down beside your food stash.
Heavy Armor: 85
Dragonflies[]
Dragonfly
Dragonfly Warrior
Dragonfly King
Centipedes[]
The largest and tankiest of all siege units, Centipedes and Giant Centipedes only appear in later waves (round 16 onwards).
The largest, and arguably toughest enemy to take down, a Giant Centipede has untold amounts of health, and can devour chunks of your Food Stash in single bites. Will only go after the food in your Food Stash.
Damage: 55
Armor Piercing: 0
Additional Information
Light Armor: 0
Classes: Melee, Siege
Heavy Armor: 0
Spiders[]
Baby Spider
Giant Spider
Spider Webster
Max Health 225
Spider Assasin
Ninja Spider
Fireflies[]
Firefly Bomber
Firefly Maniac
Firefly Rifleman
Gnats[]
Gnat
Gnat Elite
Gnat Gunner
Ladybugs[]
Incredibly annoying enemies, Ladybugs are selfless support units that give certain bonuses to enemy troops, making them much stronger than they already are.
Serving the greater good of the horde, Medics heal the most injured nearby enemies. Additionally, they have a chance to heal in large groups of enemies.
Equipped with an active shield generator, Shielders emit large energy shields that block ranged projectiles and inhibit movement. Additionally, when enemies shoot through the energy shield, their bullets will be positively charged, dealing extra damage.
Damage: 0
Armor Piercing: 0
Additional Information
Light Armor: 100
Classes: Support, Tank
Their shields will toggle on and off during a fight, allowing them to be hit by ranged projectiles while toggled off.
Equipped with a passive shield generator, Engineers will keep all nearby units shielded from harm. Note that their shield generators do not affect themselves, so make sure to take them out first thing!
Damage: 0
Armor Piercing: 0
Additional Information
Light Armor: 100
Classes: Support
Greatly reduces all damage dealt to nearby units. Does not affect other Ladybug Engineers or Ladybug Medics.
Their shield will toggle off for 5 seconds every 15 seconds.
Spawning on the fringes of the environment, Siege Cannons are some of the most devestating weapons imaginable. They have nearly unlimited range, launching highly damaging bombs at your Food Stash. If you see an alert that a Siege Cannon has spawned, drop everything, seek them out, and kill them as fast as possible before they destroy your Food Stash!
Damage: 75
Armor Piercing: 0
Additional Information
Light Armor: 0
Classes: Ranged, Siege
Siege Cannons cannot move and spawn at the edges of the map.
Some of the most advanced technology put to dangerous use, Gyrocopters are armed to the teeth, and have thick, reinforced armor. Beware of their dual machine guns, and high powered howitzer.
Damage: 10
Armor Piercing: 0
Additional Information
Light Armor: 0
Classes: Ranged
Heavy Armor: 85
Fungal Druid[]
Description
Max HP: 125
A practicioner of the ancient Fungus Magic, Fungal Druids have a variety of powerful, potent abilities to destroy their foes with. Not only can they knock back attackers that get too close, but they can also shoot long ranged bursts of poison. Additionally, they can plant damaging black mushrooms that will damage anyone that touches them. Finally, and perhaps worst of all, Fungal Druids have the power to resurrect any fallen units as Fungal Zombies. Take them out quickly before they build up an unstoppable army.
Damage: 25
Armor Piercing: 0
Additional Information
Light Armor: 0
Classes: Ranged, Support, Melee
Fungal Druids have the appearance of Ants, but are not labelled as such. It is unknown if they are affected by Ant-related abilities.
Heavy Armor: 0
Fungal Zombie[]
Description
Max HP: 250
The poor remnants of a once living bug, Fungus Zombies have since been taken over by a mind controlling, rotting fungus. They are slow, but have incredible amounts of health.
Damage: 15
Armor Piercing: 0
Additional Information
Light Armor: 0
Classes: Melee
Can only be summoned by Fungal Druids and Legendary Shamans. Fungus Zombies have the appearance of Ants, but are not labeled as such. It is unknown if they are affected by Ant-related abilities.